MELBOURNE CUP CARNIVAL RACING

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Flemington is home to 14 Group 1 feature races each year, with 8 of these taking place during the Melbourne Cup Carnival. Experience the very best of thoroughbred horse racing through the Melbourne Cup Carnival including the internationally renowned Lexus Melbourne Cup.

How To Bet
There are several ways you can place a bet at Flemington:
  • through TAB on course and online (Tabaret and 'The Tote').
  • with a bookmaker

Betting with the TAB at the track

The official Lexus Melbourne Cup betting provider is Tabcorp and TAB.

The TAB provides totalisator betting (often referred to as 'The Tote') for all races and has many bet types to choose from. Totalisator betting means that all punters are betting into a pool, and the pool is divided among all the successful bets. This is why the dividend/price for your runner changes up until the race jumps.

The TAB offers over 30 different betting products to suit every type of punter. At the track you call out your bets to an operator at the counter, rather than filling in a betting card. Tell the TAB operator:

  • The location and race number of your bet
  • The bet type you would like
  • The horse number/s you would like to bet on
  • The amount you wish to spend

Bet Types

Win   When you back a horse to Win, you win if your horse finishes first.
Place When you back a horse for a Place, you win if your horse finishes first, second or third. There is no collect for third place if there are less than eight runners (except late scratchings). If there is less than three runners, there is no place betting.
Quinella
To win in Quinella wagering, you must pick the two horses finishing first and second in either order. Operates on all races.
Exacta 
To win in Exacta wagering, you must pick the two horses finishing first and second in exact order.
 Trifecta 
To win the Trifecta, you must pick the three horses finishing first, second and third in judges' order.
  First 4 
To win the First 4, you must pick the four horses finishing first, second, third and fourth in judges' order.
 Daily Double 
 To win a Daily Double bet, you must pick the winners of two designated races.
 Running Double 
 To win a Running Double, you must pick the winners of two consecutive races.
 All-Up (win) 
 To win an All-Up win bet, you must pick two or more winners at the same venue.
 All-Up (place)
  To win an All-Up place bet, you must pick two or more placegetters at the same venue.
 Quaddie 
 To win a Quaddie, you must pick the winners of four designated races. 

Betting with a bookmaker

Bookmakers can be found in a variety of locations on course. We recommend that you check the racebook for their locations, names and stand numbers.

Win   When you back a horse to Win, you win if your horse finishes first.
Place When you back a horse for a Place, you win if your horse finishes first, second or third. There is no collect for third place if there are less than eight runners (except late scratchings). If there is less than three runners, there is no place betting.
Each Way 
 When you back a horse Each Way, you collect if your horse wins or runs a place. For Each Way betting bookmakers pay 1/4 of the win odds for a place if there are eight or more runners and 1/3 of the win odds if there are between three and seven runners. There is no collect for third place if there are less than eight runners (except late scratchings) where deductions could apply. If there is fewer than three runners, there is no place.
Win/Place 
Bookmakers also offer Win/Place betting which is displayed similarly to TAB approximate dividends for each runner in a race. Win/Place betting is the fixed odds displayed on the bookmaker's board, for example $3 Win, $1.60 Place, therefore a bet of $10 Win and $10 Place would return $46 if the horse won the race or $16 if the horse finished second or third in a race of eight or more starters. The Each Way rules do not apply to bookmakers betting Win/Place.
 Concession 
When you back a horse Concession, you win if your horse finishes first, and the amount you bet is returned in full if your horse finishes second or third. However, there is no collect for third place if there are less than eight runners (except late scratchings). Concession betting requires a field of at least three runners.
 Four Place 
 To win a Four Place bet, you select a horse in four separate races to run a place.
 Multiple Doubles 
 To win a Multiple Doubles bet, you select two horses and multiply the odds on offer, and both horses must win.

Don't forget to carefully check your tickets before leaving the bookmaker's stand and do not discard tickets until correct weight has been declared.

In the event of a late scratching/s your ticket may be subject to deductions ordered by the Stewards.